Baron Squire

Baron Squire, a character I recently finished for Sanctuary, a new game coming from Parallel.

I took on all the aspects of making the head, using VFace for some scan data and then sculpting the features in ZBrush, adjusting textures in Substance Painter and then rendering everything in Unreal Engine. Big shout out to my Art Director, Brady Parell and Lead Character Artist, Matt Corcoran for their awesome notes and art direction on this project.

Costume done by the awesome people at Original Force.