Kahuna, a character I recently finished for Colony, a new game coming from Parallel.
I took on all the aspects of making the head, using VFace for some scan data and then sculpting the features in ZBrush, adjusting textures in Substance Painter and then rendering everything in Unreal Engine. Big shout out to my Head of 3D Characters, Brady Parell and Lead Character Artist, Matt Corcoran for their awesome notes and art direction on this project as well as Gretchen Asmar for the rig!
Costume done by Original Force and the groom by Roarty Digital.