Real time character model of the Greek god Hades. Took me a long time to finish this project over a number of years. Every time I'd come back to it, I would want to change something or add to it. I'm proud of how this project has grown over the years and am pleased with the end result.
With his weapons and hair cards for the helm, Hades currently sits at about 34k polys/67k tris. I used six materials with 4k maps. Software used for this project includes ZBrush, Maya, Substance Painter, Marvelous Designer, Photoshop and Marmoset Toolbag.