Reya

Beauty shot.

Beauty shot.

Mid level turn.

Mid level turn.

Full body turn.

Full body turn.

Full body turn with wireframe.

Full body turn with wireframe.

Facial topology.

Facial topology.

Close up shot of her face.

Close up shot of her face.

Close up shot of her face.

Close up shot of her face.

Put her in some different preset environments in Marmoset.

Put her in some different preset environments in Marmoset.

While working at Fox VFX Lab, I had the chance to re work one of my old characters I made when I was back in college. The team liked the original concept image I had done, but wanted to rework her with a different narrative. Her head/face topology is a bit dense due to some specifications that needed to be met at at the studio. Unfortunately the project never was finished before we got shut down, but I managed to get somewhat done with the new and improved Reya. All modeling, sculpting, texturing and look dev done by me. She is a real time ready asset rendered in Marmoset Toolbag 3.