While working at Fox VFX Lab, I had the chance to re work one of my old characters I made when I was back in college. The team liked the original concept image I had done, but wanted to rework her with a different narrative. Her head/face topology is a bit dense due to some specifications that needed to be met at at the studio. Unfortunately the project never was finished before we got shut down, but I managed to get somewhat done with the new and improved Reya. All modeling, sculpting, texturing and look dev done by me. She is a real time ready asset rendered in Marmoset Toolbag 3.